Video games

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I hardly play video/computer games any more, but I still have my favorites. These are the games that I would play if I did still play video games, and also the games that I have already played to death (so probably wouldn't play again) but which bring back delicious nostalgic feelings.

  1. Super Mario World
  2. Zelda: A Link to the Past

Contents

[edit] Puzzle games:


[edit] Puzzle/adventure games:


[edit] Strategy games:


[edit] Platform games

http://en.wikipedia.org/wiki/Platform_game

http://en.wikipedia.org/wiki/Super_Mario_Bros.

http://en.wikipedia.org/wiki/Super_Mario_64

http://en.wikipedia.org/wiki/Metroid

http://en.wikipedia.org/wiki/Commander_Keen

http://en.wikipedia.org/wiki/Cosmo%27s_Cosmic_Adventure

http://en.wikipedia.org/wiki/Mega_Man

http://en.wikipedia.org/wiki/Bubble_Bobble


[edit] Super Mario World (1991)

Super Mario World - Wikipedia

[edit] Super Mario Bros. 3 (1988)

Super Mario Bros. 3 - Wikipedia



[edit] Misc:

http://en.wikipedia.org/wiki/N_%28game%29 ?


[edit] Physics games

Fun-Motion Physics Games (http://www.fun-motion.com/). Retrieved on 2007-05-11 11:18.


[edit] About Fun-Motion

My name is Matthew Wegner, and this site is dedicated to physics games.

http://www.fun-motion.com/list-of-physics-games/ List of Physics Games

[edit] String Theory

Categories/Tags: [Physics games (category)]






License: Freeware




http://www.fun-motion.com/physics-games/string-theory/


[edit] Swinging About

The controls in String Theory are pretty simple. Your little alien dude has four tentacles, and you can fire them in any of the 8 cardinal/ordinal directions. The tentacles latch on to the environment, but lose their grip after a few seconds. At first I wasn’t firing more than one string in any given direction. This is a mistake—when the game speeds up you really need to fire multiple times in the same direction to move around quickly.

I don’t have a DDR pad lying around at the moment, so unfortunately I wasn’t able to try the game as it was intended. I imagine it would be rather frantic!

[edit] Camera Path

The camera in String Theory follows a pre-defined path at a pre-defined speed. You lose if your character moves outside of the screen. Although this makes the game a little hard to learn, at first, it also provides an excellent structure to what would otherwise be a simple physics test. It’s a really simple—if punishing—way to structure the game.

I would love to see this physics mechanic set free of the camera limitations, though. It would be interesting to navigate the character around a free-moving world with some enemies, moving platforms, and other elements to spice things up. There’s definitely some potential here for a larger computer game with more features.

http://indygamer.blogspot.com/2006/10/string-theory.html Independent Gaming: String Theory


[edit] Other old games I used to play


[edit] Games I haven't played yet

Categories/Tags: [Creative (category)], [Puzzle Games (category)], [Side-Scrolling/Arcade Games (category)], [Tron clones (category)]



Project/Development: http://rubyforge.org/projects/qlc/


Description: A Tron-style game played with only one key... the space bar. Pressing space turns the light cycle in both directions at once (hence the "Quantum").


Implementation language: [[:Ruby|Ruby]]



[edit] Article metadata

Aliases: Favorite computer games, Favorite video games, Computer games games, Video games

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